Tony GorbProduct Designer & Builder

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Work/Gradients Lab
Contents

Gradients Lab · Figma plugin

Placing gradient colour anywhere on the frame

Role
Product design, brand, code
Year
2025
Users
5.1k

Overview

A Figma plugin for mesh gradients you shape by hand. Designed, branded and built end to end.

Gradients Lab puts each colour on the picture as a node you drag, and the whole field redraws as you move it. I took it from first commit to a paid launch in under eight weeks, rebuilt it as 2.0 fifteen months later, and 5.1k people have used it.

2.0: 320 presets in eight themes, each a starting point for the Mesh Editor

Problem

Figma’s gradients put colour along a line

Linear, radial, angular and diamond: each of Figma’s gradient fills lays its colour stops along one handle. None of them lets you put a colour anywhere on the frame and let the space between fill itself. Gradients Lab is built for exactly that.

Figma’s own Linear fill: every stop sits on one line

Launch

Launched in eight weeks, with Pro from day one

I set up the type, spacing and radius tokens before the first feature in November 2024, and launched on 1 January 2025. Shuffle was the big button on the canvas; placing colours by hand, Custom Color Position, was a Pro switch. Pro is a one-time licence checked by a small server I wrote, and a plugin’s window sends a null origin, so the server allows figma.com and that origin only.

1.0 at launch, January 2025

Updates

Three months later, placing colours became free

A Windows preview bug was fixed three days after launch. In March 2025 Custom Color Position left Pro, and the colours became round handles over stacked circles, blended in one of five styles.

Custom Color Positionnow free

Gradient Stylefive blend styles

1.0, March 2025: placing turned on, and the five blend styles

Rebuild

In 2.0 I rebuilt the picture and how you shape it.

In March 2026 I rebuilt it: one field instead of stacked circles, a Mesh Editor on the canvas, and every ratio cut from one square.

01 · One field

Placing became the Mesh Editor, over one field

One shader replaced the circles and their styles: each node is a soft pool, colours mix in OKLab, and the background shows only where the pools thin out. The Mesh Editor opens from the canvas dock or the M key.

Mesh Editor offthe field alone

Mesh Editor onits nodes on top

2.0: the same field with the Mesh Editor off and on

02 · Try it

The same field, live on this page

This is the plugin’s own shader, running here on the same mesh. Drag a node and the whole field redraws as it moves; on a keyboard, tab to a node and use the arrow keys.

2.0’s shader on the Flow mesh: drag a node

03 · Editing

Every edit happens on the picture

Double-click adds a node. Hover one and its own size slider appears. Shuffle animates the nodes to new places, and undo walks back one step at a time.

2.0: add a node, size it, shuffle twice, undo twice

04 · Export

Every ratio is cut from one square

A ratio crops the square’s band, the preview dims what will be cut, and the button reads the size Add to canvas will place in the file, up to 3840 px with Pro. The 21:9 ratio, cut in December 2024, came back.

2.0, 16:9 selected: the band outside it dims, and the button reads 3840 × 2160

Brand

A pixel G in the product’s own gradient

I designed the mark, a pixel G filled with a pink-to-violet gradient, and set it beside one interface purple and Inter. Most of the 2.0 launch cards put the real plugin on that purple with a single line.

The mark, the icon, the colours, the type, the launch art, and the plugin's own output in the brand colours

Outcome

Free on Figma Community, with Pro on sale

Figma lets anyone run a plugin from search without saving it, so far more people have run it than kept it. Sales stay off this page.

5.1kpeople have run it
857saved it to their plugins
101liked it
Figma Community’s counters, read 20 Oct 2026 · Open on Figma Community

Reflection

What I’d take to the next product

  1. 01

    Test inside the host

    The licence server worked in Figma only once it allowed a null origin.

  2. 02

    Cuts can come back

    The 21:9 ratio was cut in December 2024 and came back with 2.0.

  3. 03

    Ship the fix fast

    A Windows preview bug was fixed and shipped three days after launch.

  4. 04

    Free the core control

    Placing colours left Pro in March 2025 and became 2.0's Mesh Editor.

  5. 05

    One model, not five

    Five blend styles and browser filters became one OKLab mesh shader.

  6. 06

    Keep saves private

    Saves were mirrored into shared files until 2.0 kept them per user.